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	<title>Comments on: A tale of two gamers</title>
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	<link>http://blog.apokalyptik.com/2008/12/31/a-tale-of-two-gamers/</link>
	<description>The random things that spew forth from my brain...</description>
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		<title>By: apokalyptik</title>
		<link>http://blog.apokalyptik.com/2008/12/31/a-tale-of-two-gamers/comment-page-1/#comment-8313</link>
		<dc:creator>apokalyptik</dc:creator>
		<pubDate>Sun, 01 Mar 2009 16:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.apokalyptik.com/?p=370#comment-8313</guid>
		<description>@EvilEngine that&#039;s a really interesting insight from the dev world.  And ironic that I really liked Gears myself (I thought that it was very suspend-able game play wise.)   
 
Specifically, in this article, I&#039;m looking at the MMORPG market.  I would LOVE to play WoW, except that I don&#039;t have 10000 man hours to dump into characters to see the games various content (and I want to...) 
 
I can see the bleed over though, especially in online multi-player experiences.  CoD, Halo, Quake, etc -- you&#039;re either nothing or a God online and the difference is the raw time you have to put into it.  But that&#039;s a skill level difference and I&#039;m willing to accept that, I don&#039;t miss out on content because of it... I can still go through the whole single player campaigns on easy or normal, and play a while online (sucking maybe, but playing) and get the whole experience. 
 
P.S. Talk about a blast from the past </description>
		<content:encoded><![CDATA[<p>@EvilEngine that&#039;s a really interesting insight from the dev world.  And ironic that I really liked Gears myself (I thought that it was very suspend-able game play wise.)  </p>
<p>Specifically, in this article, I&#039;m looking at the MMORPG market.  I would LOVE to play WoW, except that I don&#039;t have 10000 man hours to dump into characters to see the games various content (and I want to&#8230;)</p>
<p>I can see the bleed over though, especially in online multi-player experiences.  CoD, Halo, Quake, etc &#8212; you&#039;re either nothing or a God online and the difference is the raw time you have to put into it.  But that&#039;s a skill level difference and I&#039;m willing to accept that, I don&#039;t miss out on content because of it&#8230; I can still go through the whole single player campaigns on easy or normal, and play a while online (sucking maybe, but playing) and get the whole experience.</p>
<p>P.S. Talk about a blast from the past</p>
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		<title>By: EvilEngine</title>
		<link>http://blog.apokalyptik.com/2008/12/31/a-tale-of-two-gamers/comment-page-1/#comment-8312</link>
		<dc:creator>EvilEngine</dc:creator>
		<pubDate>Sun, 01 Mar 2009 11:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.apokalyptik.com/?p=370#comment-8312</guid>
		<description>Game Developers, like myself do take that demographic into account now that most of us are in the same age group of 25-35. Post-quake3 days have changed gamer&#039;s wants and needs, from fast wins and quick kills at 300 fps to more story driven slower paced games. Farcry2, Fallout3, Mass Effect(1&amp;2) and even games that follow a more cinematic feel and look like Heavy Rain(not out yet) are proof of this. 
 
So in a nutshell devs are maturing with the gamers, but devs will go where the money is. Especially to consoles like the xbox360 where software is as easy to create for it as it is on the pc, but has a much larger audience. 
Thats a slippery slope though because the majority of console users are young people under 20 who want to blow stuff up and get virtually drowned in gore. One reason why Gears of War is such a money maker. :) </description>
		<content:encoded><![CDATA[<p>Game Developers, like myself do take that demographic into account now that most of us are in the same age group of 25-35. Post-quake3 days have changed gamer&#039;s wants and needs, from fast wins and quick kills at 300 fps to more story driven slower paced games. Farcry2, Fallout3, Mass Effect(1&amp;2) and even games that follow a more cinematic feel and look like Heavy Rain(not out yet) are proof of this.</p>
<p>So in a nutshell devs are maturing with the gamers, but devs will go where the money is. Especially to consoles like the xbox360 where software is as easy to create for it as it is on the pc, but has a much larger audience.</p>
<p>Thats a slippery slope though because the majority of console users are young people under 20 who want to blow stuff up and get virtually drowned in gore. One reason why Gears of War is such a money maker. <img src='http://blog.apokalyptik.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Donncha O Caoimh</title>
		<link>http://blog.apokalyptik.com/2008/12/31/a-tale-of-two-gamers/comment-page-1/#comment-8167</link>
		<dc:creator>Donncha O Caoimh</dc:creator>
		<pubDate>Thu, 01 Jan 2009 03:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.apokalyptik.com/?p=370#comment-8167</guid>
		<description>I found 2 hours to play Call of Duty 4 on the Wii the other night. Wrecked the next day as I went to bed around 1am. Hopefully I&#039;ll find another 2 hours sometime this month.. 
 
Oh, happy new year to you and your wife and the dogs :) </description>
		<content:encoded><![CDATA[<p>I found 2 hours to play Call of Duty 4 on the Wii the other night. Wrecked the next day as I went to bed around 1am. Hopefully I&#039;ll find another 2 hours sometime this month..</p>
<p>Oh, happy new year to you and your wife and the dogs <img src='http://blog.apokalyptik.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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